project+3

= game's Code = = Created by: dan freestone =

Events

 * **When the world starts** ||
 * **Do:** || || **world.my first method** || ||


 * ****Let** **move** **convertibleCorvette** ** ||

Methods

 * **world.my first method**
 * timervalue** **=** **7** ||
 * |||||||||| **Tortoise** **say** **score over 7 by speeding through the rings and you win big!** ( **(** **1** **+** **2** **)** ) ||
 * ^  |||||||||| **Get Ready___** **move** **up** **5** meters ||
 * ^  |||||||||| **Wait** **1** second ||
 * ^  |||||||||| **//** **race strating** ||
 * ^  |||||||||| **Do together** ||
 * ^  ||   |||||||| **Get Ready___** **move** **down** **5** meters ||
 * ^  ||^   |||||||| **Get Set___** **move** **up** **5** meters ||
 * ^  |||||||||| **Wait** **1** second ||
 * ^  |||||||||| **//** **waiting** ||
 * ^  |||||||||| **Do together** ||
 * ^  ||   |||||||| **Get Set___** **move** **down** **5** meters ||
 * ^  ||^   |||||||| **GO!!!** **move** **up** **5** meters ||
 * ^  |||||||||| **//** **begin game** ||
 * ^  |||||||||| **convertibleCorvette** **play sound** **world.whoosh1 (0:00.313)** duration = **7** seconds ||
 * ^  |||||||||| **//** **score increase code operation** ||
 * ^  |||||||||| **Do together** ||
 * ^  ||   |||||||| **While** ( **timervalue** **>** **0** ) ||
 * ^  ||^   ||   |||||| **For all** **world.arch** **, one** **item_from_arch** **at a time** ||
 * ^  ||^   ||^   ||   |||| **If** ( ( **convertibleCorvette** **distance to** **item_from_arch** ) **<** **1.9** ) ||
 * ^  ||^   ||^   ||^   ||   || **increment** **world.scorevalue** **by 1** ||
 * ^  ||^   ||^   ||^   ||^   || **score** **set** **text** **to** ( **world.scorevalue** **as a string** ) duration = **0** seconds ||
 * ^  ||^   ||^   ||^   |||| **Else** ||
 * ^  ||^   ||^   ||^   ||   || //Do Nothing// ||

//No variables// ||
 * **world.timerdecrease**
 * |||| **While** **** ||
 * ^  ||   || **decrement** **timervalue** **by 1** ||
 * ^  ||^   || **timer** **set** **text** **to** ( **timervalue** **as a string** ) duration = **0** seconds ||
 * ^  ||^   || **Wait** **1** second ||
 * ^  |||| **world.gamebegin** **set** **value** **to** **true** ||

//No variables// ||
 * **world.scoreincrease**
 * |||||||| **While** ( **timervalue** **>** **0** ) ||
 * ^  ||   |||||| **For all** **world.arch** **, one** **item_from_arch** **at a time** ||
 * ^  ||^   ||   |||| **If** ( ( **convertibleCorvette** **distance to** **item_from_arch** ) **<** **1.9** ) ||
 * ^  ||^   ||^   ||   || **increment** **world.scorevalue** **by 1** ||
 * ^  ||^   ||^   ||^   || **score** **set** **text** **to** ( **world.scorevalue** **as a string** ) duration = **0** seconds ||
 * ^  ||^   ||^   |||| **Else** ||
 * ^  ||^   ||^   ||   || //Do Nothing// ||

//No variables// ||
 * **world.arches**
 * || //Do Nothing// ||

Methods
//No variables// ||
 * **policeCar.flash**
 * |||| **Loop** **infinity** times **times** ||
 * ^  ||   || **policeCar** **set** **skin texture** **to** **policeCar.sirenFlashTexture** duration = **0** seconds ||
 * ^  ||^   || **Wait** **.4** seconds ||
 * ^  ||^   || **policeCar** **set** **skin texture** **to** **policeCar.carTexture** duration = **0** seconds ||
 * ^  ||^   || **Wait** **.4** seconds ||

//No variables// ||
 * **policeCar.policecar**
 * |||| **Do in order** ||
 * ^  ||   || **policeCar** **move to** **turn** ( **(** ( **(** ( **(** **1** **+** **2** **)** ) **+** **2** **)** ) **+** **2** **)** ) ||
 * ^  ||^   || **policeCar** **turn** **left** **0.25** revolutions ||
 * ^  ||^   || **policeCar** **move to** **turn2** ( **(** ( **(** ( **(** **2** **+** **2** **)** ) **+** **2** **)** ) **+** **2** **)** ) ||
 * ^  ||^   || **policeCar** **turn** **left** **0.25** revolutions ||
 * ^  ||^   || **policeCar** **move to** **doNotEnterSign.sign** ( **(** ( **(** **2** **+** **2** **)** ) **+** **2** **)** ) ||