Project+2



= Project 2 Code Color code: Red: Josh. Green: Dan = = Created by: Dan =

Events

 * **When the world starts** ||
 * **Do:** || || **world.my first method** || ||

Methods

 * **world.my first method** **number1** **=** **1** **,** **number2** **=** **1** **,** **result** **=** **1** **,** **spokenresult** **=** **default string** ||
 * |||| **Do in order** ||
 * ^  ||   || **//** **Move camera to starting position**  ||
 * ^  ||^   ||  **camera** **move to** **world** duration = **0** seconds  ||
 * ^  ||^   ||  **camera** **move to** **begin** duration = **0** seconds  ||
 * ^  ||^   ||  **wizard.upperBody.rightArm.forearm** **turn** **forward** **0.25** revolutions  ||
 * ^  |||| **endRoom.soldierTalk** ||
 * ^  |||| **endRoom.wizaedAppearance** ||
 * ^  |||| **endRoom.wizaedMagic** ||
 * ^  |||| **endRoom.soldierReaction** ||
 * ^  |||| **endRoom.conclusion** ||

Methods

 * **hill.texture_swap** //No variables// ||
 * || //Do Nothing// ||

Methods

 * **endRoom.soldierTalk** //No variables// ||
 * |||||||| **Do in order** ||
 * ^  ||   |||||| **//** **soldier speaks to his classmate about his low math grade**  ||
 * ^  ||^   |||||| **Do together** ||
 * ^  ||^   ||   ||||  **slider** **set** **opacity** **to** **0 (0%)** duration = **0** seconds  ||
 * ^  ||^   ||^   ||||  **wizard** **set** **opacity** **to** **0 (0%)** duration = **0** seconds  ||
 * ^  ||^   ||||||  **toySoldier2** **say** **im practically failing this course** duration = **3** seconds  ||
 * ^  ||^   |||||| **Do together** ||
 * ^  ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **toySoldier** **turn to face** **toySoldier2**  ||
 * ^  ||^   ||^   ||^   || **toySoldier.upperBody** ||
 * ^  ||^   ||^   ||^   || **toySoldier.lowerBody** ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **toySoldier2** **turn to face** **toySoldier**  ||
 * ^  ||^   ||^   ||^   || **toySoldier2.upperBody** ||
 * ^  ||^   ||^   ||^   || **toySoldier2.lowerBody** ||
 * ^  ||^   ||||||  **toySoldier** **say** **same here, addition has never been easy for me** duration = **3** seconds  ||
 * ^  ||^   |||||| **//** **the other soldier agrees with him, he too is struggling with math**  ||
 * ^  ||^   ||||||  **wizard** **turn to face** **toySoldier** duration = **2** seconds  ||


 * **endRoom.wizaedAppearance** //No variables// ||
 * |||||||| **Do in order** ||
 * ^  ||   |||||| **//** **wizard appears to the soldiers**  ||
 * ^  ||^   ||||||  **wizard** **set** **opacity** **to** **1 (100%)**  ||
 * ^  ||^   ||||||  **slider** **set** **opacity** **to** **1 (100%)**  ||
 * ^  ||^   |||||| **Do together** ||
 * ^  ||^   ||   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **toySoldier** **turn to face** **wizard**  ||
 * ^  ||^   ||^   ||^   || **toySoldier.upperBody** ||
 * ^  ||^   ||^   ||^   || **toySoldier.lowerBody** ||
 * ^  ||^   ||^   |||| **Do together** ||
 * ^  ||^   ||^   ||   ||  **toySoldier2** **turn to face** **wizard**  ||
 * ^  ||^   ||^   ||^   || **toySoldier2.upperBody** ||
 * ^  ||^   ||^   ||^   || **toySoldier2.lowerBody** ||
 * ^  ||^   |||||| **//** **the math wizard introduces himself**  ||
 * ^  ||^   ||||||  **wizard** **say** **I Am the math wizard!** duration = **3** seconds  ||
 * ^  ||^   ||||||  **toySoldier2** **say** **What is this nonsense! there is no math wizard** duration = **6** seconds  ||
 * ^  ||^   ||||||  **toySoldier** **say** **I Agree**  ||
 * ^  ||^   ||||||  **wizard** **say** **Ah But it is true! I am the solution to all those who struggle with mathimatics** duration = **3** seconds  ||
 * ^  ||^   |||||| **Do together** ||
 * ^  ||^   ||   ||||  **toySoldier2.rightArm** **turn** **backward** **0.25** revolutions  ||
 * ^  ||^   ||^   ||||  **toySoldier2** **say** **O really? then prove it** duration = **2** seconds  ||


 * **endRoom.wizaedMagic** **number1** **=** **1** **,** **number2** **=** **1** **,** **result** **=** **1** **,** **spokenresult** **=** **default string**  ||
 * |||| **Do in order** ||
 * ^  ||   || **//** **the wizard proves his magic true**  ||
 * ^  ||^   ||  **wizard** **say** **I shall prove it! watch and see** duration = **3** seconds  ||
 * ^  ||^   ||  **number1** **set** **value** **to** ( **ask user for a number** question = **Now, enter your first number!** ) ||
 * ^  ||^   ||  **number2** **set** **value** **to** ( **ask user for a number** question = **Then, enter your second number** ) ||
 * ^  ||^   ||  **result** **set** **value** **to** ( **(** **number1** **+** **number2** **)** ) duration = **0** seconds  ||
 * ^  ||^   ||  **spokenresult** **set** **value** **to** ( **result** **as a string** ) ||
 * ^  ||^   ||  **wizard** **say** ( **spokenresult** **joined with** **spokenresult** ) ||


 * **endRoom.soldierReaction** //No variables// ||
 * |||| **Do in order** ||
 * ^  ||   ||  **toySoldier2.rightArm** **turn** **forward** **0.25** revolutions  ||
 * ^  ||^   ||  **toySoldier** **say** **wow that is amazing!** duration = **2** seconds  ||
 * ^  ||^   ||  **toySoldier2** **say** **I AGREE. can we ever have this power?!** duration = **4** seconds  ||


 * **endRoom.conclusion** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   ||||  **wizard** **say** **yes come with me to the land of math and all things numerical!** duration = **3** seconds  ||
 * ^  ||^   ||||  **slider** **set** **opacity** **to** **0 (0%)**  ||
 * ^  ||^   |||| **//** **the characters go to "mathland"**  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   ||  **toySoldier2** **set** **opacity** **to** **0 (0%)** duration = **6** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier** **set** **opacity** **to** **0 (0%)** duration = **6** seconds  ||
 * ^  ||^   ||^   ||  **wizard** **set** **opacity** **to** **0 (0%)** duration = **6** seconds  ||
 * ^  ||^   |||| **Do in order** ||
 * ^  ||^   ||   ||  **wizard** **set** **opacity** **to** **1 (100%)**  ||
 * ^  ||^   ||^   ||  **toySoldier** **set** **opacity** **to** **1 (100%)**  ||
 * ^  ||^   ||^   ||  **toySoldier2** **set** **opacity** **to** **1 (100%)**  ||
 * ^  ||^   ||^   ||  **slider** **set** **opacity** **to** **1 (100%)**  ||
 * ^  |||||| **//** **characters return from "mathland'**  ||
 * ^  |||||| **Do together** ||
 * ^  ||   ||||  **toySoldier** **say** **wow I feel so competent!**  ||
 * ^  ||||||  **toySoldier2** **say** **As do I! Math Wizard, what did you do to give us this intelligence?**  ||
 * ^  ||||||  **wizard.upperBody.rightArm** **set** **opacity** **to** **0 (0%)**  ||
 * ^  ||||||  **slider** **set** **opacity** **to** **0 (0%)**  ||
 * ^  ||||||  **wizard** **set** **opacity** **to** **0 (0%)**  ||
 * ^  ||||||  **toySoldier2** **say** **where did he go?!**  ||
 * ^  ||||||  **wizard** **move** **up** **1** meter  ||
 * ^  ||||||  **wizard** **say** **I am always here, whenever you need help with mathamatics**  ||

Functions

 * Number **quadraticEquation.PositiveRoot** ( [123] **a**, [123] **b**, [123] **c**) **result** **=** **0** ||
 * || **result** **set** **value** **to** ( **(** **0** **-** **b** **)** ) ||
 * ^  || **result** **set** **value** **to** ( **(** **result** **+** ( **quadraticEquation.SquareRootPart** a = **a** b = **b** c = **c** ) **)** ) ||
 * ^  |||| **Return** ( **(** **result** **/** ( **(** **2** ***** **a** **)** ) **)** ) ||


 * Number **quadraticEquation.NegativeRoot** ( [123] **a**, [123] **b**, [123] **c**) **result** **=** **0** ||
 * || **result** **set** **value** **to** ( **(** **0** **-** **b** **)** ) ||
 * ^  || **result** **set** **value** **to** ( **(** **result** **-** ( **quadraticEquation.SquareRootPart** a = **a** b = **b** c = **c** ) **)** ) ||
 * ^  |||| **Return** ( **(** **result** **/** ( **(** **2** ***** **a** **)** ) **)** ) ||


 * Number **quadraticEquation.SquareRootPart** ( [123] **a**, [123] **b**, [123] **c**) //No variables// ||
 * || //Do Nothing// ||
 * **Return** ( **square root of** ( **(** ( **(** **b** ***** **b** **)** ) **-** ( **(** **4** ***** ( **(** **a** ***** **c** **)** ) **)** ) **)** ) ) ||

Methods

 * **slider.heldInHand** //No variables// ||
 * || //Do Nothing// ||

Methods

 * **toySoldier.walkPrep** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   ||  **toySoldier** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.neck** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.neck.head** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.leftLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.leftLeg.lowerLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.rightArm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.rightArm.forearm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.leftArm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.leftArm.forearm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.rightLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier.rightLeg.lowerLeg** **stand up** duration = **0** seconds  ||


 * **toySoldier.upperBody** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftArmSwing**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightArm** **turn** **forward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftArm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftArm.forearm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.neck.head** **turn** **left** **0.01** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightArmSwing**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftArm** **turn** **forward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftArm.forearm** **turn** **forward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightArm** **turn** **backward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightArm.forearm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.neck.head** **turn** **right** **0.01** revolutions duration = **.3846** seconds  ||


 * **toySoldier.lowerBody** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightLegPass**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg** **turn** **backward** **0.08** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg.lowerLeg** **turn** **forward** **0.15** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier** **move** **up** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightHeelStrike**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg** **turn** **forward** **0.05** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg** **turn** **forward** **0.02** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg.lowerLeg** **turn** **backward** **0.15** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier** **move** **down** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftLegPass**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg** **turn** **backward** **0.1** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg.lowerLeg** **turn** **forward** **0.2** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg** **turn** **forward** **0.06** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier** **move** **up** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftHeelStrike**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg** **turn** **forward** **0.04** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg.lowerLeg** **turn** **backward** **0.22** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier** **move** **down** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **upperBodyNeutral**  ||
 * ^  ||^   ||^   ||  **toySoldier.leftArm** **turn** **backward** **0.02** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier.rightArm.forearm** **turn** **forward** **0.1** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   || **//** **lowerBodNeutral**  ||
 * ^  ||^   ||^   ||  **toySoldier.rightLeg** **turn** **backward** **0.05** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg** **turn** **forward** **0.05** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier.leftLeg.lowerLeg** **turn** **forward** **0.02** revolutions duration = **.2308** seconds  ||


 * **toySoldier.walk** ( [123] **howFar**) //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **toySoldier.walkPrep** ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **toySoldier.upperBody** ||
 * ^  ||^   ||^   || **toySoldier.lowerBody** ||
 * ^  ||^   ||^   ||  **toySoldier** **move** **forward** **howFar** meters style = **abruptly**  ||


 * **toySoldier.soldierReaction** //No variables// ||
 * |||| **Do in order** ||
 * ^  ||   ||  **toySoldier2.rightArm** **turn** **forward** **0.25** revolutions  ||
 * ^  ||^   ||  **toySoldier** **say** **wow that is amazing!**  ||
 * ^  ||^   ||  **toySoldier2** **say** **I AGREE. can we ever have this power?!**  ||

Methods

 * **toySoldier2.walkPrep** //No variables// ||
 * |||| **Do together** ||
 * ^  ||   ||  **toySoldier2** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.neck** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.neck.head** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.leftLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.leftLeg.lowerLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.rightArm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.rightArm.forearm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.leftArm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.leftArm.forearm** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.rightLeg** **stand up** duration = **0** seconds  ||
 * ^  ||^   ||  **toySoldier2.rightLeg.lowerLeg** **stand up** duration = **0** seconds  ||


 * **toySoldier2.upperBody** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftArmSwing**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightArm** **turn** **forward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftArm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftArm.forearm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.neck.head** **turn** **left** **0.01** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightArmSwing**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftArm** **turn** **forward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftArm.forearm** **turn** **forward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightArm** **turn** **backward** **0.12** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightArm.forearm** **turn** **backward** **0.1** revolutions duration = **.3846** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.neck.head** **turn** **right** **0.01** revolutions duration = **.3846** seconds  ||


 * **toySoldier2.lowerBody** //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightLegPass**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg** **turn** **backward** **0.08** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg.lowerLeg** **turn** **forward** **0.15** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2** **move** **up** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **rightHeelStrike**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg** **turn** **forward** **0.05** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg** **turn** **forward** **0.02** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg.lowerLeg** **turn** **backward** **0.15** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2** **move** **down** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftLegPass**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg** **turn** **backward** **0.1** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg.lowerLeg** **turn** **forward** **0.2** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg** **turn** **forward** **0.06** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2** **move** **up** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **leftHeelStrike**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg** **turn** **forward** **0.04** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg.lowerLeg** **turn** **backward** **0.22** revolutions duration = **.1923** seconds style = **abruptly**  ||
 * ^  ||^   ||^   ||  **toySoldier2** **move** **down** **0.03** meters duration = **.1923** seconds  ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **//** **upperBodyNeutral**  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftArm** **turn** **backward** **0.02** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightArm.forearm** **turn** **forward** **0.1** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   || **//** **lowerBodNeutral**  ||
 * ^  ||^   ||^   ||  **toySoldier2.rightLeg** **turn** **backward** **0.05** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg** **turn** **forward** **0.05** revolutions duration = **.2308** seconds  ||
 * ^  ||^   ||^   ||  **toySoldier2.leftLeg.lowerLeg** **turn** **forward** **0.02** revolutions duration = **.2308** seconds  ||


 * **toySoldier2.walk** ( [123] **howFar**) //No variables// ||
 * |||||| **Do in order** ||
 * ^  ||   |||| **toySoldier2.walkPrep** ||
 * ^  ||^   |||| **Do together** ||
 * ^  ||^   ||   || **toySoldier2.upperBody** ||
 * ^  ||^   ||^   || **toySoldier2.lowerBody** ||
 * ^  ||^   ||^   ||  **toySoldier2** **move** **forward** **howFar** meters style = **abruptly**  ||